Category: Pong
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Programming in Alpha Software Magic Cube Lesson 3
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in Append, batch_Begin, Changing Object Property Values, Declaring Variables on a Form, Design Document, Desktop Application, External_Record_Content_Get, Fetch, fetch_Next, Form as Dialog, Form Design, Form Load Method, Games, Handling Errors, Having Fun With Graphics, Hot Spots, How To, List Object, List Objects, Object Explorer, Object Method, ON Change, On Event, On Init, On Push, Operations, Pong, Table Open Method, tablecount, Tables and Sets, TC Magic Cube, Using Images on Forms, XBasic Tips and TricksThe primary focus for today’s session is how to animate the cube moves. If you saw my lesson on Having Fun with Graphics: Pong you know we can move objects on the screen by changing their position property value. We are not going to do that here. Instead we are changing the color value of…
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Having Fun with Graphics in Alpha Software Lesson 3: Angles
Hello everyone In our last lesson we created our Pong table, the paddle and the ball. When the ball struck the paddle, it bounced only on the horizontal plane. Today, we are going to make the ball bounce at an angle. Watch the short video to see how it works and to get an overview…
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Having Fun w/ Graphics using xBasic Lesson 2 Pong
Hello Everyone In the last lesson I said we will take what we learned and use it to create the beginning of a pong game. Now the pong game on the surface is very simple. You have a ball, a paddle and movement. When the ball hits the paddle, it bounces. If it misses the…
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Having Fun w/ Graphics using xBasic Lesson 1
Hello everyone We are changing the pace here and will be showcasing routines not widely discussed in Alpha Software; mainly graphics and automation. To start with, we will do three simple animations; draw a line on a form, move a text box across the form and bounce a ball. Each of these animations are written…