Tag: Graphics
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Programming in Alpha Software Lesson 5: Sudoku Puzzle Solver Program using xBasic to build Bubble Help
We left off with the code for locking cells and in this lesson we will look at the next four buttons on our form: Fill in Block Values Swap Cells Clear Selection Que Lock UnLock Cell Before we do , watch this short video to see each of them in action. As I said, it…
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Programming in Alpha Software Lesson 3: Understanding, Reason & Logic
In our last lesson we looked at Memory and how it is used in conjunction with look ups to provide the user with a list of choices for his – her review or action. Today we will look at Understanding Reason and Logic and the parts they play in your programming. Thought: The logical place…
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Programming in Alpha Software Lesson 02
Memory: We started our previous session by looking at the purpose of applications and how our senses play a part in the conception of new software programs. We looked at the function Lookup() and how it is used to find and copy data from one source to another for use by our application. We also…
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Using Alpha Software to Program for the Surface Pro 4 Lesson 7
For our final lesson on designing for the Surface Pro 4 we will examine the purchase and sale transaction form. On our main form we have two buttons , Record Purchase and Record Sale. The name clearly identifies the action that will be taken and the form for the most part is straight forward.…
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Using Alpha Software to Program for the Surface Pro 4:Lesson 3 Data Entry, Set and Form Design
The course and history of programming has made business programs of like kind very equal. In the general layout look and workings of business programs one may appear to be slightly superior to another of kind yet when all is considered, the difference is not so great to say one application or program is greater…
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Using Alpha Software to Program for the Surface Pro 4:Lesson 2 Table and Set Creation
Welcome back Today as stated in the previous lesson I am going to show how to develop the tables for our Collectibles application. Now I know even the beginners know how to create a table in design mode so I won’t go over the very basic steps, rather we will look at the thought behind…
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Incorporating xBasic in Form Design: 08
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in Changing Object Property Values, Conditional Object, Desktop Application, dir_put, Fetch, fetch_Next, Form Design, Having Fun With Graphics, How To, Object Explorer, On Event, On Fetch, On Push, sys_shell, Table Open Method, Tables and Sets, Using Eval function, Using If Else if, XBasic Tips and Tricks, xDialogHello everyone Today we will continue our session on incorporating xBasic into our form design in Alpha Software by looking at the Application Launcher module in our TakeCharge Desktop v2 software written in Alpha Software v5. Before we get into the details of how this module works, I have included a short video demonstrating how…
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Programming Chess in Alpha Software:Lesson 8
Hello everyone As mentioned in the previous post, I have started in a new direction for our chess engine. If the program is to think like a human then we must first look at how a human plays the game. Now I am not the best chess player in the world, in fact I consider…
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Programming Chess in Alpha Software: Lesson6
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in Changing Object Property Values, Desktop Application, External_Record_Content_Get, Fetch, Form Design, Form Load Method, Games, Having Fun With Graphics, How To, List Objects, Object Method, On Event, On Fetch, On Init, On Push, Programming A Chess Game, Record List Combo, Table Open Method, Tree View, Using If Else if, Using Query’s, Writing Array’s, XBasic Tips and TricksHello Everyone Today we will be looking at the opening book for our chess program and the code for all the functions related to the opening book. Before we begin please take a moment to watch this short video which demonstrated the use of the opening book and the new features we are adding to…
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Programming Chess in Alpha Software: Lesson5
Hello Everyone Today we are looking at the changes to our code affecting WhitesBoard and BlacksBoard. These two routines provide a list of each piece on the board which is available to move and where it can move to. The changes I made process these list to create values needed in scoring the game as…