Category: Randomize Numbers
-
Programming in Alpha Software Black Jack 02
—
by
in batch_Begin, Blackjack, Changing Object Property Values, Declaring Variables on a Form, Design Document, Desktop Application, External_Record_Content_Get, Fetch, fetch_Next, Form Design, Form Load Method, Games, Hot Spots, How To, List Objects, Object Explorer, Object Method, ON Change, On Event, On Push, Operations, Randomize Numbers, Script Genie, Table Open Method, Tables and Sets, Update, Using goto label, Using Images on Forms, Writing Array’s, XBasic Tips and Tricks, xDialogWhen we left off at the end of session 01 I said we would look at New Game Control Controlling the Number of Players Shuffling the Deck. If the lesson does not get too long I will review the animation of dealing a card as well. I created this short video to show where we…
-
Programming in Alpha Software Lesson 3: Understanding, Reason & Logic
In our last lesson we looked at Memory and how it is used in conjunction with look ups to provide the user with a list of choices for his – her review or action. Today we will look at Understanding Reason and Logic and the parts they play in your programming. Thought: The logical place…
-
Powerball Random Number Generator Lesson Two
Hello everyone. Today’s lesson is about using the Rand() function in Alpha Software to generate the random numbers needed for our Powerball generator. Powerball rules are you need to pick 5 numbers from 1 to 59 for the white ping pong balls and pick one red ball number which ranges from 1 to 35. If…