Category: Occurs
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Programming Developers Diary – 15
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in Append, Changing Object Property Values, Declaring Variables on a Form, Design Document, Desktop Application, Developers Diary, External_Record_Content_Get, Fetch, Form as Dialog, Form Design, Form Load Method, Functions, Games, Having Fun With Graphics, Hot Spots, How To, List Object, List Objects, Object Method, Occurs, On Event, On Push, Operations, Programming A Chess Game, Radio Object, Right, Table Open Method, Tables and Sets, Using Eval function, Using goto label, Using If Else if, Using Images on Forms, word, Writing Array’s, XBasic Tips and Tricks, xDialogMarch 10th 2017 Hello everyone. In my last post I said I might try to create a method of setting up a ad hoc chess board so the user can practice specific chess scenarios. I decided to go ahead with this idea. The first thing I needed to do is add a new menu option…
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Programming Developers Diary – 09
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in Collections, Declaring Variables on a Form, Design Document, Desktop Application, Developers Diary, Form as Dialog, Form Design, Form Load Method, Functions, Games, Having Fun With Graphics, Hot Spots, How To, Occurs, On Push, Programming A Chess Game, Tables and Sets, Using If Else if, Writing Array’s, XBasic Tips and TricksFebruary 1, 2017 Hello everyone. As stated yesterday I will be looking at using the collection function in Alpha Software. When I started the discussion about the chess game I stated one of the weaknesses of the current game is handling check. In the example below, Black checks white. The only activity the program needs…
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Programming Developers Diary – 08
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in batch_Begin, Changing Object Property Values, Declaring Variables on a Form, Design Document, Desktop Application, Developers Diary, Fetch, fetch_Next, Form Design, Form Load Method, Functions, Games, Having Fun With Graphics, Hot Spots, How To, List Objects, Occurs, On Event, On Push, Programming A Chess Game, Table Open Method, Tables and Sets, Using If Else if, Using Images on Forms, word, Writing Array’s, XBasic Tips and TricksJanuary 30, 2017 Good morning everyone. Picking up where we left off last week we were examining why the current logic for our chess program was weak and ineffective. As I was reviewing the existing code for this post, I once again got drawn into the development of the game. I actually started this post…