Category: Programming A Chess Game
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Programming Chess in Alpha Software: Lesson 4
Hello Everyone In our last lesson we showed a video demonstrating the chess program in action with a human playing both Black and White. As I commented in the lesson, the code is growing and starting to become unmanageable. The code does work, but it fails in a major way. The available data strings are…
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Programming Chess in Alpha Software: Lesson 3
Hello Everyone Today we will be looking at the process for capturing an opponents piece and the process for checking the opponents King. Also, we will need to readdress the Setup code to reflect the changes in our table grid. First, I now have a short video showing the game so far. Now it is…
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Programming Chess in Alpha Software:Lesson 2
Hello Everyone In our first lesson we looked at our chess piece and position table and the code for each square on our board. As I mentioned the table may change and it has. I will review the new structure and reason for the change below. We also looked at moving the piece image from…
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Programming Chess in Alpha Software
Hello everyone Today we embark on the most ambitious project to date. Creating a Chess program that thinks. Now you may be saying why bother there are plenty of chess programs and they are a dime a dozen. The answer is a chess program will use Classes Array’s Variables Functions Programming Loops Tables Form Objects…