Category: Declaring Variables on a Form
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Programming in Alpha Software: Magic Cube App Lesson 1
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in Append, Changing Object Property Values, Conditional Object, Declaring Variables on a Form, Design Document, Desktop Application, Form as Dialog, Form Design, Form Load Method, Games, Having Fun With Graphics, Hot Spots, How To, List Object, List Objects, Object Explorer, Object Method, On Event, On Init, Operations, Table Open Method, Tables and Sets, TC Magic Cube, Using Eval function, Using Images on Forms, Writing Array’s, XBasic Tips and TricksNow that we have completed our lesson on the Sudoku Puzzle Game we are moving on to a Magic Cube Application. As I mentioned at the end of our previous lesson, my granddaughter recently got a Rubix Cube and asked me for help in solving it. I don’t want to actually solve the cube for…
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PC Desktop: Embedding a progress bar in a form
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in Changing Object Property Values, Conditional Object, Declaring Variables on a Form, Desktop Application, Fetch, fetch_Next, Form Design, Form Load Method, Handling Errors, Having Fun With Graphics, How To, List Object, List Objects, Object Explorer, Object Method, On Event, On Push, Using If Else ifHello Everyone I was looking at the Alpha Message Board today and saw a closed thread where the user was looking for help creating an embedded progress bar on their application form. Several people replied but none actually answered the query and now the thread is closed so I thought I would do a quick…
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Programming in Alpha Software Lesson 5: Sudoku Puzzle Solver Program using xBasic to build Bubble Help
We left off with the code for locking cells and in this lesson we will look at the next four buttons on our form: Fill in Block Values Swap Cells Clear Selection Que Lock UnLock Cell Before we do , watch this short video to see each of them in action. As I said, it…
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Programming in Alpha Software Lesson 4: Sudoku Puzzle Solver Program
We left off in the middle of a lengthy script which is run when a new game is started. You can review that script here Programming in Alpha Software Lesson 3. After the randomization runs we then save the solution to our currentpuzzlesolution table. My intent is to use the solution as a move checker…
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Programming in Alpha Software Lesson 3: Understanding, Reason & Logic
In our last lesson we looked at Memory and how it is used in conjunction with look ups to provide the user with a list of choices for his – her review or action. Today we will look at Understanding Reason and Logic and the parts they play in your programming. Thought: The logical place…
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Programming in Alpha Software Lesson 02
Memory: We started our previous session by looking at the purpose of applications and how our senses play a part in the conception of new software programs. We looked at the function Lookup() and how it is used to find and copy data from one source to another for use by our application. We also…
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Using Alpha Software to Program for the Surface Pro 4 Lesson 7
For our final lesson on designing for the Surface Pro 4 we will examine the purchase and sale transaction form. On our main form we have two buttons , Record Purchase and Record Sale. The name clearly identifies the action that will be taken and the form for the most part is straight forward.…
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Incorporating xBasic into Form Design Writing scripts: 14
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in Changing Object Property Values, Declaring Variables on a Form, Desktop Application, External_Record_Content_Get, Fetch, fetch_Next, Form Design, How To, List Object, List Objects, Object Method, On Event, On Push, Progressive Lookups, Radio Object, Table Open Method, Using If Else if, XBasic Tips and TricksHello everyone. Today we are going to look at using Alpha Software scripts and how they fit into the program design. If you have been following along, you know most of the code I write is attached to the various objects on a form and or the form itself. There are times however when an…