Author: cdctakecharge
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Programming in Alpha Software Lesson 6: Append Operation
We are starting off this lesson by finishing our Sudoku Puzzle Solver Application. When you select New Puzzle on the form, you are presented with the following dialog. We have reviewed the code for generating a Computer Generated Game Standard and now we will review; Manual Entry from Book Your Saved Puzzles Manual Entry…
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PC Desktop: Embedding a progress bar in a form
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in Changing Object Property Values, Conditional Object, Declaring Variables on a Form, Desktop Application, Fetch, fetch_Next, Form Design, Form Load Method, Handling Errors, Having Fun With Graphics, How To, List Object, List Objects, Object Explorer, Object Method, On Event, On Push, Using If Else ifHello Everyone I was looking at the Alpha Message Board today and saw a closed thread where the user was looking for help creating an embedded progress bar on their application form. Several people replied but none actually answered the query and now the thread is closed so I thought I would do a quick…
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Programming in Alpha Software Lesson 5: Sudoku Puzzle Solver Program using xBasic to build Bubble Help
We left off with the code for locking cells and in this lesson we will look at the next four buttons on our form: Fill in Block Values Swap Cells Clear Selection Que Lock UnLock Cell Before we do , watch this short video to see each of them in action. As I said, it…
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Programming in Alpha Software Lesson 4: Sudoku Puzzle Solver Program
We left off in the middle of a lengthy script which is run when a new game is started. You can review that script here Programming in Alpha Software Lesson 3. After the randomization runs we then save the solution to our currentpuzzlesolution table. My intent is to use the solution as a move checker…
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Programming in Alpha Software Lesson 3: Understanding, Reason & Logic
In our last lesson we looked at Memory and how it is used in conjunction with look ups to provide the user with a list of choices for his – her review or action. Today we will look at Understanding Reason and Logic and the parts they play in your programming. Thought: The logical place…
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Programming in Alpha Software Lesson 02
Memory: We started our previous session by looking at the purpose of applications and how our senses play a part in the conception of new software programs. We looked at the function Lookup() and how it is used to find and copy data from one source to another for use by our application. We also…
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Programming in Alpha Software: Lesson 01
Hello everyone and Happy New Year. To start the new year (2016) off right, I wanted to begin a new lesson planer on programming in Alpha Software. The functions and xbasic code we will look at are specific to Alpha Software, but the principles will apply to all programming languages. Purpose of a Program and…
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Using Alpha Software to Program for the Surface Pro 4 Lesson 7
For our final lesson on designing for the Surface Pro 4 we will examine the purchase and sale transaction form. On our main form we have two buttons , Record Purchase and Record Sale. The name clearly identifies the action that will be taken and the form for the most part is straight forward.…
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Using Alpha Software to Program for the Surface Pro 4: Lesson 6
We have created our Application and reviewed the code and today I moved it to the OneDrive Folder and opened it on my Surface Pro4 Sorry for the quality of the image, but my Smart phone is older and has a low end camera. Even with that, it looks good on the screen. Now…